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Keith ([personal profile] lonered) wrote2018-05-01 07:58 pm
Entry tags:

application - acatalepsy

OOC INFO;

NAME: Daisy
AGE: Old omg you can't ask a lady that! 29+...+++ I'll just be over here crying
CONTACT: [plurk.com profile] seasided
CHARACTERS IN GAME: N/A

IC INFO;

CHARACTER NAME: Keith
AGE: 18. Maybe 19. He's been in space for a while.
CANON Voltron: Legendary Defender
CANON POINT End of Season 5 (having newly upped his Mommy Issue stat to its max, +2 to his abandonment complex) Canon updated to the end of Season 6 as of 16July2018
HISTORY:
wiki link 1
wiki link 2

The wikis are a bit light on history, so here's a quick rundown:

For the first eighteen years of Keith's life, he lives a fairly mundane existence -- if a bit isolated. His parents were both absent from his life at a young age. He grew up more or less an orphan. As a teenager he enrolled in the Galaxy Garrison to train for space travel. Keith was a talented pilot, the most talented in his class, but he had disciplinary issues and was expelled. At some point during his time at the Garrison, he met Shiro, though little is known about their interaction except that it leaves Keith with a deep respect for the older man.

After being expelled, Keith lives alone like a crazy desert hermit (conspiracy theory wall and everything), tracking down a strange energy that led him to mysterious carvings of a lion out in the otherwise empty desert. When Shiro escapes the Galra and lands back on Earth, Keith is the one to rescue him from the Garrison (who planned on quarantining the frantic Shiro and ignoring his warnings of alien invasion). From there, Keith and the others track down the source of the strange energy and find the first of the five lions of Voltron. Lance awakens the lion, and Keith along with Lance, Shiro, Pidge, and Hunk flee Earth to draw the Galra invasion force after them, wind up traveling through a wormhole and arriving at the Castle of Lions where they meet Princess Allura who tells them about the Galra and Voltron and informs the five of them that each will be the chosen Paladin of one of the lions. Keith becomes the Paladin of the red lion, Voltron's right hand.

Fighting against the Galra Empire and its leader Zarkon, Keith and the other Paladins wage battles and gather allies. Keith discovers that he isn't entirely human, that he's at least part Galra, and begins training with the Blade of Marmora -- a group of Galra resistance fighting against the Empire. The Paladins eventually manage to defeat Zarkon, but during the battle, Shiro disappears. While their leader is gone, Keith is chosen by the black lion as the new leader, despite his own misgivings. He leads Voltron until Shiro returns. After Shiro has reconnected with the black lion, Keith chooses to leave Voltron and join up with the Blade of Marmora full time, still fighting in their war, but no longer a Paladin of Voltron. Keith continues fighting with the Blades alongside the Paladins of Voltron, but he seems to spend less time with his friends given their missions send them all over the place. Most recently he's just met his mother, who is in fact still alive and still a Blade. And then the season fricken ended.

PERSONALITY:

"My name is Keith and I'm sooooo emo."

That's it. That's the personality section. Let's jump to powers.

No? Fair enough, that's not actually it. But it is a start. Keith is, at his core, very emotional. He feels things strongly and often, and as much as he (sometimes) tries to keep them in check, they tend to rule him. Allura calls it out on first meeting him. As the paladin chosen by the Red Lion, Keith relies more on instinct than planning or logic or even learned skill. This isn't just in flight or in battle, but in his every day life. Keith is prone to outbursts -- of anger, of frustration, of annoyance. He reacts strongly to just about everything. From his butting heads (repeatedly) with Lance to his going off at various members of his team when there are disagreements, Keith is the one to start yelling rather than try to reason through things. Even when Shiro disappeared (...again...) Keith has a full on breakdown of an outburst at a dinner with potential leaders of the coalition about the fact that they can't form Voltron because Shiro is gone. Later, Kolivan calls him out point blank for letting his emotions get the better of him on more than one occasion.

The truth is, Keith feels deeply and doesn't always address those feelings, so they tend to come out in sometimes violent outburst when he can't keep them in any longer. He also is accused often of being moody, and it is a fair accusation.

Keith is hot-headed and leaps first and looks... well. Sometimes he never looks at all. On multiple occasions he's told to stay somewhere and hang back and instead finds a reason or a target to jump in and attack. He tries to steal quintessence. He takes on Zarkon one-on-one in their first encounter. Keith even tries to fight the small adorable Arusian warrior who shows up at the Castle of Lions, even if said warrior was two feet tall and adorable.

The first time we meet Keith, he's using explosives, breaking in to break Shiro out of Garrison custody and then launching a breakneck escape on his speeder, throwing himself and all his passengers off cliffs, trusting in his piloting skills, but still taking intense risks. He pushes himself through the Trials of Marmora despite the beating he takes, despite everything. When he takes on leadership (reluctantly, when Shiro has vanished), he stubbornly pushes the team into pursuit and battle even when they aren't ready for it. Keith isn't good at putting on the brakes and backing down.

But, he also tends to act with the best of intentions. He wants to end the war, to keep his friends safe. He takes his responsibilities as a paladin and then as a Blade seriously, though he has some trouble with the Blade's policy of not going back for fallen comrades, of putting the mission before anyone. Keith chastises Krolia at saving his life instead of keeping to the mission, but he's also the one to go back for a fallen comrade or to scurry and defuse the bombs that they had just set because Shiro happens to show up and could be injured. For Keith, it's always the mission or his friends.

Keith has a streak of selflessness in him that seems to permeate everything he does. He can be moody and temperamental and fight with his team, but he will do anything for them. He yells at Pidge when the green Paladin is threatening to leave the team, yelling that Pidge is not the only one with a family, that the whole universe has families. Keith is wiling to fight for the universe, even if the truth (so far as he knew it at that moment) is that he has no family waiting for him. Later, Keith is fully ready to sacrifice himself by flying his fighter into a ship to stop the Galra druids from exploding a planet and taking out countless lives, including the Voltron paladins. At the last minute someone else intervenes, but Keith is fully ready to sacrifice himself for the greater good and for those he cares about.

During the Trials of Marmora, however, Keith is very nearly ready to sacrifice his duty in order to find out about himself, and about his family, but as he starts to see the consequences of it (within the artificial mindscape the Trials created) and later in the real world, Keith is willing to give up that chance and surrender the blade that is literally the only thing he has left from his parents. It's this acceptance of who he is and his willingness to give up this piece of himself that awakens the blade and lets him pass the Trials. There's still conflict in Keith, and a tension that builds because of it before he leaves Voltron to work with the Blade full time -- but even that choice is one motivated by what he thinks will be best for everyone, for the other paladins.

Once someone earns Keith's loyalty, there aren't any lengths he won't go to for them. This is most evident with Shiro. Keith has a tendency of dropping everything -- in simulation, in battle, in missions, to go to the Black Paladin's aid. But then, even if the history between them hasn't been fully elaborated on in the series, it's clear that Shiro is one of the most important people to him. Keith tells Shiro that his life would be very different if he'd never met him, refuses to believe that Shiro is gone and insists that Shiro never gave up on him so he can't give up on Shiro.

This affects how Keith takes the leadership responsibilities that fall to him. He struggles to accept it despite the fact that Shiro had told him he'd want Keith to lead in his stead. Accepting it means that Shiro is gone, and that's not something he can handle. Once Shiro returns, the tension and conflict that rise between them is too much, and rather than let that worsen, Keith leaves the team for the Blade or Marmora, their Galran allies. In a way, he's putting distance between himself and the only family he's ever known in the other paladins.

Keith has spent a lot of time alone. His mother left before he has any memory of her, and his father has also not been in his life. He got himself kicked out of the Garrison after the Kerberos mission disappeared for "discipline issues" and lives by himself in a small shack in the desert. Keith has had too many people leave him -- by choice or otherwise -- and tends to hold the world at arm's length, with a few exceptions. But this also translates into some social awkwardness. He never really seems to know how to deal with some of the more playful casual moments with the other paladins (seriously Lance, that cheer makes no sense and you are all professionals stop making laser noises. god), though he's certainly shown himself able to joke and tease and laugh with his friends as well, he's still the least likely to participate in the sillier teenage shenanigans.

Over all, Keith is a stubborn, brash, reckless, awkward kid. But he means well and will go to extraordinary lengths if he believes he can help, or if his friends need him. He tries.


CANON POWERS: Magic Mullet! No, he doesn't actually have any powers except that as part Galra his DNA/blood/whatever allows him to access and use Galra technology, including his fancy fancy sword.

At one point earlier in canon, he had forged a bond with both the red and black lion at various times. This bond is a psychic connection that link the lion and the pilot.

OTHER: Not a lot to say here. Keith's an awkward loner, but he's good with a sword and great in the cockpit, which is to say he's a talented pilot and after his time with the Blade of Marora, quite a good fighter as well.



GAME INFO;

CRAU INFO: N/A
MAGIC ABILITY: Flight? Flight. Please let him have flight, he'll simultaneously be the most excited ever and quite possibly nearly kill himself with it on a regular basis because even once he figures out how it works, he will never stop pushing the limits of what he can do. So, like superman style "it's a bird it's a plane it's that kid with the ugly haircut" flying.

ANY WEAPONS/MAGICAL ITEMS?: Keith will bring his dagger/sword. Technically the thing transforms when activated from a dagger to a sword, because it's fancy alien technology. Will it still be able to transform? If not, then he'll bring it stuck in sword-form if that works better.

ANY PETS?: Nope! Not since he had to give up the robot lions. :(

SAMPLE;

LINKED SAMPLE:
A couple recent threads from another game:
AWASHRPG TDM THREAD
AWASHRPG LOG THREAD